Turnnabalt mode is flawed
When looking at the high score I noticed that the turnnabalt ones were quite low the highest being just above 4,000. I can easily get 1,000 without trying, however I always die in a place that seems too difficult. The issue here is that it is too hard to judge how high you will jump due to the over sensitive jump button. In some situations it is essentially impossible. This makes this mode un-rewarding. It would be awesome if we could speed up our falls with the down button or somehow control the jump height better.
yeah, turnabalt is harder, but there are no instances where it really is impossible to make the jump. I agree the jump button is too sensitive in these cases, because sometimes you need to make a much smaller jump. your idea is really good, only this means turnabalt mode stops being a one-button game (not that it's really that important, but yeah that mode is a canabalt tribute, so...).
Maybe I should tweak it a bit though, make the platform jumping easier through making the distance between them smaller and making the small ones not appear as often. And make the speed faster instead... I'd love to hear your opinion on this, feel free to PM me.
Aimless at best
This game has a fatal flaw: We don't know what are the possible things to make. If we knew what were the goal creations it would add a lot more than this game as opposed to being the needle in a haystack click and click until you find something adventure. Many of the combinations are not realistic and do not make sense. Either expand the game to allow more free play or let us know what we should be striving to make (like telling us what we can make at this point in the game as opposed to the boring hint system).
The biggest problem I see
The worst thing about this game was the time it took to kill bosses. I beat the whole game on normal and it took be about an hour to kill the volcano king lightning boss at level 23. Unless you want me to grind it out, that it way too long (I presume to beat it on challenge a lot of grinding will take place). Obviously if i can survive 30 minutes with a boss and didn't use an item, then you will kill him eventually. You should decrease the hp of the bosses by half. Note this WOULD NOT decrease the difficulty that much because if you can beat half of a boss (without items that is...) then you can beat the whole boss... it's just a time issue. I liked the signets in general, but there was no reward for winning... you couldn't by anything cool but a few lame signets with the money...
P.S. What are the random drop signets i want to know if i got them all
Strategy for the game here: To be good at the end game, get the healing upgrade signet, coward, and the spread damage. Then give everyone the ability to heal. In general this will get you through the last bosses don't forget to get everyone the hp and mp up skills and make sure someone has healing aura.
Perfect Strategy makes it an easy game
Here's the strat, build a cannon and wait till the enemy gets close to your base then spam support units. Spend money only on the support upgrades and money upgrades. This wins at every difficulty level including insane all you do is wait until they are close then build tons of support this makes more than could usually attack at the same time attack together. Gradually get more cannons and evolve when able. At the Egyptian level you need some infantry mixed into the spam due to how the priests fire. This game gets a 9 because this is easy to pull off if you figure it out and thus makes it un-challenging.
Fun, but can be done with only a few designs
Basically there isn't as much ingenuity as I had hoped. If there was a second place to attach that would allow for a lot more design freedom. Also, the ending is anti climactic...no cut scene no special secret room...just the rocket going off :(.
Level 14 isn't hard
Here's how you do level 14 it's very simple if you understand it. Simply keep one guy on the bottom and keep turning him into a balloon and then getting one coin. The coin guy will fall to the bottom, keep him alive and put the balloon guy into the top part. Then do it again. At the end you will have 10 balloons at the top and one guy at the bottom. Release the red then green gate. Then turn all of the balloon guys into reverse guys. Then jump them into one pile and jump to the finish line.
I've got an idea!
There should be another mode where you have to create the negative of the picture; simply cut away the plant not its surroundings. Yeah, too hard though there should be difficulty levels or at least one more second (for those of us on laptops it's harder to move that fast).
Fun but could use some forethought
Given how fast this game was made it's great. However, the control scheme with the jump button only on the mouse is a bad idea. If you are trying to move very fast and your mouse goes off screen and you need to jump the click causes you to get out of the game. There should be another jump button perhaps the space bar to accommodate.
I liked it so much that I'm left with the urge to recreate it in real life. I know, the lines for the Chinese food at my school cafeteria are really long, can't wait to kung fu those sons o bitches.
Pretty awesome and relaxing as far as shooters go. STRAT: upgrade every thing from left to right in sequence, but be careful and don't upgrade to lasers too soon because the two lasers are worse than the 4 arrows. And once you get two lasers, move fast to get the lasers with the arrows.
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