00:00
00:00
View Profile loofawash

41 Game Reviews

4 w/ Responses

2 reviews are hidden due to your filters.

One obvious flaw

You shouldn't be able to eat the worms when your health is full. Either that or the worms should pop up over the time course of the level (you can still limit the amount so people don't wait for a worm). Otherwise, it is annoying and unnecessarily complicating and frustrating to use up all the worms in the beginning as you try to kill the first enemies. Overall, it was fun and I will be back to get better.

Too Long

Once you start switching rapidly between chicken and ram and cannon, there is no more challenge. I stopped at level 37 because I didn't want to waste any more time. BTW the support is worth it and

Good, Fun (Strategy)

I have no Idea how people got 121, I got 193 (with about 30 worth of mistakes) (seanok). The way you get to around 193 is by keeping the button pressed down when ever you can. For example in the first scene throw the boomerang and keep the click down so you can freely charge the jump. And on the boss just click forward after the first balloon comes down. Also, on the stage with 6-7 jumps, instead of small ones do one total jump and the next 90% that will save you a few. Anyway if anyone knows how to get 121 legit let me know.

Don't let it be the last

While the level design was blah, there is real promise in the gameplay. I had tons of fun just shooting around and changing directions in mid air. If you threw this physics into some other kind of game, or let someone else do that, this would be tons of fun. This is basically perfect for a Spiderman type thing. Peace

That's a shame

I love bubble tanks, but this game has some serious flaws. Number 1 you must switch the priority to the one closest to the goal, too many times has this cost me a match that I was well ahead in. Number 2 (more subjectively) it is actually better to kill the spawner slower to kill more of the baddies that spawn....kinda lame. One thing, on ID 36, thanks for not telling the player that the last basic would be about 100 strong, really cool after playing for 25 min with still 10 lives left.

For everyone else here is a general strategy to beat hard levels: Sniper towers, tons of em, then slow em down and either use some splash or area burst to clean up the splitters.

Why do you insist on dated controls?

Great game, lots of fun shooting and what not, but why have you made the controls so clumsy. The w and up keys do nothing besides open doors, it would have been much better if you let me jump with that button so that I could move like I've moved in dozens of other games. Separating the movement into two hand controls is pointless and you should amend the controls and then I will spam 5s every day for you.

Give me a little more

The game is solid and the controls feel great. It is hard, but that's not a bad thing. One thing that I disliked was how when you went psycho the colors of some of the bullets couldn't be distinguished very well from the background, making it hard to use when you needed it the most. If you fixed that and put in an easy version (simply by making the ship smaller so it can avoid things better) I would have bumped it up to a 9.

Some issues with time management

Fun game, but the pacing is off. The gravity setting is too low making it hard to get to the ground as fast as one would like. Also, the punching is slow and it takes too long to come down. I set the quality to low to make sure it wasn't a quality issue. If the game could be played at an overall faster pace that would be great! A sure ten after speeding it up. Sry Tom, but I would love an update.

Nothing special,

Good sounds, I reached the end with 325, 100+ of those on the last hard part. This game is very simple, but not rewarding. The achievements are a load of bull, try making them reach the end with less than 25 or something otherwise they will simply frustrate people as the last level of your game did. If you moved the right block when you go up for the first time up one, it might be more fair.

Controls need some work

In a game like this it becomes increasingly annoying when the controls slide. Basically when you press the A or D the boat begins a rotation instead of just inching a bit in that direction. If you look at the recent penguin flying game, those controls worked well and allow for precise control. I believe that is the problem many people have with this game and lends to the high learning curve.

Graeme responds:

This game was actually in development before Learn to Fly came out. We were pretty comfortable with our control system at the time, as there wasn't a lot to compare with.
Maybe if a sequel is made, things like this will be addressed.
Thanks

Joe Smith @loofawash

Male

Joined on 3/15/05

Level:
4
Exp Points:
140 / 180
Exp Rank:
> 100,000
Vote Power:
3.82 votes
Rank:
Civilian
Global Rank:
> 100,000
Blams:
11
Saves:
26
B/P Bonus:
0%
Whistle:
Normal
Medals:
124